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Routine Audit

Routine Audit

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Devlog

  • Lightning System
    June 09, 2026 by TiraFeeStudio
    1
    > DEV_LOG // LIGHT_ARCHITECT_SYSTEM TiraFeeStudio Advanced Lightning For the longest time, I’ve been struggling with the limitations of standard RPG Maker lighting. It felt flat, static, and disconn... Continue reading
  • Map Design & Environmental Storytelling in Routine Audit
    June 06, 2026 by TiraFeeStudio
    2
    > DEV_LOG // ENVIRONMENTAL_STORYTELLING When designing maps for Routine Audit , the goal is never just to build a layout for the player to walk through. It’s to design a crime scene. Every piece of... Continue reading
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